Game System: Warhammer 40k
Event Type: Tournament
Match Type: Matched Play
Max Signups: 10
Date: May 04, 2019
Time of check-in.: 09:00
Country: United States
State: New Hampshire
Address or Venue: Collectibles Unlimited, 25 South St
Description: Singles tournament at Collectibles Unlimited. $5 buy in. Bonus $60 in the pot by organizer. Max 10 people. If 10 people attend: 1st prize - $60, 2nd prize $30, 3rd prize $15, last place $5. Bonus separate $10 prize for best painted army.
**You must create your list via Game Fortress to qualify for bonus $60 in your prize. List must not be copy/pasted from another source. We will be able to help you get your list setup before the event if you come early with your codex.**
We will be using matched play rules, 2000pt lists. 3 rounds of play.
**Please note we will be allowing 25% sideboards or 500 points as an optional component.**
A sideboard can be swapped out with a part of your list of equal or greater points. After the swap, the overall army list must still be legal. So for example, if your sideboard contains 3 elite choices, it must either be swapped into an existing detachment with space for 3 elites, or you must also take an HQ in the sideboard to make the sideboard a vanguard detachment.
In addition to the core 8th edition rules, the Matched Play Rules in Chapter Approved 2018 (page 47), and the most recent FaQs and Errata, the ‘Beta’ rules in The Big FAQ 2, will be in effect for the tournament.
Summarized for convenience:
o Tactical Reserves: No Reserves on Turn One and no more than half the point value of your army in Reserves.
o Prepared Positions: 2CP Stratagem granting benefits of cover to player going second during Turn One.
o Tactical Restraint: May only gain/have refunded 1CP per Battle Round, maximum, regardless of source.
Points Limit: 2000
A sideboard is a portion of your army, up to a certain percent, that can be swapped in or out with another portion of your army of equal or greater value. You must swap in the entire sideboard, you cannot pick only individual units from it. This is done before the start of each game, after looking at the opponent's list. This allows players more options and helps to prevent matchups where a player has no fighting chance. After the swap a player's army list must still meet any event requirements. It is recommended that no more than 5 minutes is allowed to swap units in/out, to prevent delays.
Sideboard Percent: 25%
Sideboard Points: 500
Number of Phases: 1
Pair by: swissPair
Time Limit for each Round: 150 minutes
Date of Phase 05-04-2019
Time of start: 09:30
Mission: Adepticon Mission 2
Mission: Adepticon Mission 3
Mission: Adepticon Mission 4
Custom rules allow us to personalize our games, make them more exciting, and fix any breaches of balance that creep up in our meta. These rules are unofficial, crowd sourced, and not affiliated with any game manufacturer. That being said you have the ability to make them standard within your own games by trying them out and allowing attendees to vote on their use.
These changes make the Fallen units playable in a competitive setting by allowing them movement options besides running on foot. Before the changes they performed okay, but without a real role - excelling neither as a backfield unit (due to having only 1 heavy weapon and being on the expensive side), nor as a forward hitting unit (with no means of getting across a 4x6' table without enduring 2-3 rounds of shooting)
When selecting weapon upgrades for any unit with the 'Salamanders' keyword
Note that this will only affect units that can already choose from the pistols & heavy weapons lists.
These changes make obvious fixes and allow command squad characters to carry the same weapons they were allowed to in 7th edition - so that people do not have to remodel. Furthermore, these characters represent the veterans of the chapter with decades or centuries more experience than their peers. They should be able to possess the variety of arms of their brothers.