Rule Details

typhus

Game System: Warhammer 40k


Custom Rules: Teleport Strike: During deployment, you can set up Typhus in a teleportarium chamber instead of placing him on the battlefield. At the end of any of your Movement phases Typhus can use a teleport strike to arrive on the battlefield – set him up anywhere on the battlefield that is more than 9" away from any enemy models.Host of the Destroyer Hive: Friendly units of Poxwalkers increase their Strength and Toughness by 1 whilst they are within 7" of Typhus.Nurgle’s Gift: All DEATH GUARD units within 7" of a friendly LORD OF CONTAGION are surrounded by a deadly aura of plague and disease. Roll a dice for each enemy unit that is within 1" of any affected friendly units at the start of your turn; on a 4+ that enemy unit suffers a mortal wound.Cataphractii Armour: Typhus has a 4+ invulnerable save, but you must halve the result of the dice rolled when determining how far he Advances. psychic 1 masma of pestilence 2 gift of conntagion warlord trait revoltingly resilent

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